Resident Evil 6 demo went live yesterday July 3rd for the Xbox 360 owners who purchased Dragon’s Dogma. The demo for the PS3 owners who own Dragon’s Dogma will be later this year on September 4th and September 5th in Europe.
We were able to play the Xbox 360 version and what do we think?
All in all, the demo make me excited for Resident Evil 6! October could not come any faster!
So, first off the bat, let me state that if and when you get to play this demo, remember it is just a demo. In order words, it is a work in progress and there might be some tuning up to be done. In fact, at the start of the demo, it reminds us that this is a demo.
Now, I have played some demo where I had to remind myself that it was just a demo because it was so rough, but not with this. It was pretty polished. The main place where I felt really needed some work was in the area of the camera and controls. The camera at times got lost and the controls sometimes felt a bit clunky. The look and sound and atmosphere, were very nice. Side note, I have the sound pumping through my gaming headset, and it was so sweet! The sound of Chris’ gun was deep and heavy and the bullet impacts were very reassuring that when I pulled the trigger, my bullets were hitting their targets.
The demo was split up into 3 parts. You can play solo with a friend or someone else in a coop set up. Each part you played a 1 of a 2 man team – Leon & Helena, Chris and Piers, & Jake and Sherry. What interesting and great about the 3 parts of the demo is that each section plays very differently from each other. Leon’s section tends to be more close quarter like the being in the police station or mansion of pass Resident Evils. The atmosphere is dark and clustered and eerie with shadows and jumpy moments. Chris’ section was more 3 person shooter where you had a cover system and where you could fall backwards on to your back and shuffle backwards or roll left or right. Jake’s section had more of a chase feel as you tried to escape a Nemesis like creature named Ustanak. You latter, if you escaped, get to a warehouse, where you have to fight enemies and Ustanak.
Couple other tid bits. As you played, when you broke open crates, sometimes you would receive skill points. Maybe you can collect the points and customize/level up certain attributes. Exploring is rewarding. I played the Jake section about 3 or 4 times because I was dying thanks to Ustanak. But once I got going, I went exploring and found a hand gun named the “Elephant Killer”! I can’t wait to use that. Also, and this could just be with the demo, when you died, you started from the beginning of the demo. In other words there was no save. From Resident Evil 5, your finishing moves are back. Stun an enemy and depending on who you are and where you’re standing, you can perform a finishing move. Last thing for now, as you sprint, you will automatically jump over walls, jump over gaps, etc. in a fluid movement.
All in all, this was a very good demo. All the sections ended on cliff hangers. I really enjoyed it. I will be playing through the demo a couple times using the other partners. Just to get the feel.
So, Resident Evil 6 is set for release on October 2nd.
I really think that after playing this demo, Resident Evil 6 is shaping up to be a very nice addition to the Resident Evil series.
-Sil3ntX






Pingback: Resident Evil 6 Impression...So Far | Confident Gamers